Another experiment in 3D rendering, this cube takes my existing Cube concept to a whole new level. A different direction, a new look. I like it. I like it a lot.
The flexibility offered by adding dedicated 3D software into my repertoire is amazing. Not so much for photo realistic renders, I’m not interested in that. For design. I can use the techniques I am developing here for a huge range of possibilities.
For example, I discovered that this Cube looks just as amazing from the inside. Standing on one of the letters and looking up, it looks like a cityscape scene right out of a Lego movie. Just add characters. Or, the view from inside a toy box. Add a youngster raising the lid and staring down in wonderment. It’s just a matter of scale.
Using 3D software I can take this cube and render it anywhere, at any size, under any lighting conditions. I can break it apart, hide faces, view it from any angle, any distance. And I can do this for any cube, not just this one. Different words. Different worlds.
I used Illustrator, Blender 3D, and Photoshop to create this. Finding the best workflow to use these together was a learning curve of design decisions. Now I have that workflow down, I can recreate this or anything like it at will. That could prove very useful. It’s a valuable skill set that I’m glad I spend time developing.
Suddenly it seems there are no limits to what I can achieve.
None.
How cool is that?
(Click this photo for the even bigger picture. You’ll be glad you did.)